SGCA Blueprint

Mission Design System

Canon dashboard view for SGCA mission architecture across Year 3 Syntax World and later progression bands. This surface translates the written mission design branch into a production-readable system for dashboards, books, QR-linked activities, and platform missions.

KS2Target band: Year 3 entry system
5Canonical mission categories
4Delivery surfaces: books, dashboards, QR, platform

Core Model

Mission Flow
🧭

Mission Model

Objective
Story hook
Guided interaction
Reflection
Progression
Delivery
🚀

Delivery Surfaces

Books and theory structures
Dashboard missions
QR-linked platform activities
Shared SGCA / GCU mission integration

Mission Categories

Concept
💡

Concept Missions

Introduce one core idea at a time through guided discovery, with Nova leading and Chip clarifying.

Open category
Logic
🧠

Logic Map Missions

Make reasoning visible with branches, pathways, outcomes, and sequencing maps.

Open category
Debug
🛠️

Debugging Missions

Train calm investigation, one-fix-at-a-time reasoning, and resilient problem solving.

Open category
Creative
🎨

Creative Missions

Move from imitation to expressive application while preserving technical clarity.

Open category
Quest
🏆

Final Quests

Combine technical, reflective, collaborative, and celebratory elements into larger mastery moments.

Open category

Logic Map Visual System

This interactive map turns the `Logic Map Missions` branch into a visible mission-flow model with decision nodes, pathways, outcomes, sequencing maps and clickable comparison routes.

Mission Briefing Nova frames the challenge and the learner enters the route.
Decision Node Choose the right instruction, rule or branch trigger.
Outcome Review Compare routes and justify the better path to the goal.
Sequence Path Ordered actions for building a game scene, UI flow or code task.
Condition Path Branch outcomes that change when one rule or trigger changes.
Compare Path A Short route to the target outcome.
Compare Path B Alternative route with extra steps and more risk of error.

Sequence Path

Use pathways, branches and ordered actions to make reasoning visible for Year 3 learners.

Logic Map

Shared Mission Anatomy And Rules

Anatomy
Mission briefing with title, objective, and Nova intro
Problem scenario in story format
Required skills and success criteria
Interactive workspace with Chip hints
Completion celebration, badge unlock, and next-step pathway
Pedagogy
Simple language and clear visual hierarchy
Immediate feedback and scaffolded support
Growth-focused success criteria
Accessible interactions and predictable layouts
Canon Alignment
Nova: curious, brave, encouraging
Chip: logical, calm, supportive
No fear-based tone and no dark threat framing
All outputs must remain KS2-safe and classroom-ready