LEARNING PATHWAYS

A mission for every stage.

Three connected programs grow with the learner—from first algorithms and visual logic to portfolio-ready software, web and game projects.

CHOOSE YOUR PATH

Programs that grow with confidence.

Each pathway combines explicit computing knowledge with creative missions, testing, reflection and communication.

AGES 7–9EX

Code Explorers

Playful missions establish strong computational-thinking foundations.

  • Sequences and algorithms
  • Patterns and prediction
  • Loops and debugging
  • Safe digital creativity
Explore Year 3 resources →
YEAR 4 · LEVEL 2Y4

Algorithm Alley

A dedicated Year 4 pathway for decisions and logic in code.

  • Conditions and if/else
  • Boolean logic
  • Decision trees
  • Five A4 book resources
Explore Year 4 resources →
AGES 10–13MB

Mission Builders

Learners move into text-based programming and connected digital projects.

  • Python foundations
  • Variables and selection
  • Web and data projects
  • Testing and collaboration
Explore Year 5 resources →
AGES 14–18GE

Galaxy Engineers

Advanced learners plan and present larger independent solutions.

  • Software architecture
  • Advanced web systems
  • Games and automation
  • Portfolio development
Explore Year 6 resources →

FLEXIBLE DELIVERY

Use SGCA your way.

IN

Independent missions

Self-paced pathways with checkpoints, resources and visible progress.

CL

Classroom delivery

Teacher solutions, printable materials and structured lesson sequences.

FA

Family-supported learning

Clear milestones and guidance that helps adults encourage persistence.

READY TO EXPLORE?

Open the curriculum map.

See how concepts, missions and learning stages connect.