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🎨 VISUAL CANON v1.1 - CHARACTER SPECIFICATIONS

⚠️ CRITICAL: These specifications are LOCKED and must be followed for ALL illustrations in this guide.

Nova Character Specifications

Chip Character Specifications

Teaching Environment Specifications

πŸ”’ GOVERNANCE: These character designs are protected under Infinicorecipher intellectual property. Any deviation from these specifications requires written approval from Katarzyna Kalina vel Kalinowska.
GALACTIC CODE ACADEMY
NOVA & CHIP
Teacher Guide
Year 3 β€’ Coding Level 1 β€’ Key Stage 2
Infinicorecipher FutureTech Education

Copyright Information

Β© 2026 Katarzyna Kalina vel Kalinowska
All rights reserved.

Published by Infinicorecipher FutureTech Education
Printed in the United Kingdom
First Edition

ISBN: ___________________

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.

Character Protection Notice:
Nova (green skin, purple hair) and Chip (yellow body, blue eyes) are protected characters under Infinicorecipher intellectual property rights.

Educational Use:
This teacher guide is designed for Key Stage 2 educators and provides comprehensive support for inclusive coding education, including strategies for ADHD, autism, and dyslexia accommodations.

Professional Development:
This guide supports teachers in delivering high-quality computing education aligned with the National Curriculum and promotes neurodiversity-friendly teaching practices.

GALACTIC CODE ACADEMY

NOVA & CHIP

Teacher Guide

Year 3 β€’ Coding Level 1 β€’ Key Stage 2

Published by

Infinicorecipher FutureTech Education

Dedication

To my daughters, Oliwia & Alicjaβ€”

Thank you for being my inspiration, my motivation,
and the spark behind every idea in the Galactic Code Academy.

Your real-life artwork, imagination, and curiosity
brought Nova & Chip to life in ways only you could.

With all my love,
Your forever loving Mom

Welcome to the Galactic Code Academy Teacher Guide

This comprehensive guide supports you in delivering inclusive, engaging coding education for Year 3 students.

What This Guide Provides:

Teaching Philosophy:

Every child can learn to code. This guide helps you create an inclusive environment where all learners thrive, regardless of their learning differences or starting point.

Quick Start Checklist:

☐ Read the SEN principles (page 5)

☐ Set up student accounts

☐ Prepare visual aids

☐ Review chapter 1 lesson plan

☐ Test school computer systems

Table of Contents

Front Matter
Visual Canon Specifications 1
Copyright Page 2
Title Page 3
Dedication 4
Welcome to Teaching 5
Table of Contents 6
Chapter 1: Teaching Events 7
Lesson plans and SEN strategies
Chapter 2: Teaching Actions 12
Hands-on programming activities
Chapter 3: Teaching Sequences 17
Step-by-step instruction strategies
Chapter 4: Teaching Conditions 22
Decision-making in code
Chapter 5-13: Advanced Concepts 27-67
Combining concepts and final projects
Back Matter
Teaching Resources 72
Thank You, Educator 79
Chapter 1: Teaching Events
πŸ“Έ Teaching Visual: Use the Theory Book illustration of Nova approaching the glowing control panel. Point out how Nova's curiosity leads to discovery - this models the learning mindset we want to encourage.

πŸ“‹ Lesson Overview

Learning Objective: Students understand that an event is something that happens and starts a program.

Key Vocabulary:

  • Event
  • Trigger
  • Start
  • Program

Materials Needed:

  • Theory Book Chapter 1
  • Workbook Chapter 1
  • School computers/tablets
  • Physical buttons/switches (optional)
  • Visual event cards

Lesson Duration: 45-60 minutes

🧠 SEN Support Strategies

  • ADHD: Use physical movement - let students press real buttons
  • Autism: Provide clear cause-and-effect examples
  • Dyslexia: Use visual symbols alongside text
  • Working Memory: Repeat key concepts frequently
  • Processing: Allow extra thinking time

πŸ’‘ Teaching the Concept

Step 1: Read Nova's story together from the Theory Book

Step 2: Ask: "What did Nova do that made something happen?"

Step 3: Demonstrate with real examples:

  • Press a light switch β†’ light turns on
  • Clap hands β†’ echo responds
  • Touch tablet screen β†’ app opens

Step 4: Introduce the definition: "An event is something that happens and starts a program"

Step 5: Connect to coding: "Computers wait for events to know what to do"

πŸ’‘ Teacher Tip: Use gestures and physical actions to help students remember. When you say "event," make a pressing motion with your finger.

🎯 Guided Practice Support

Workbook Activity: Guide students through the matching exercise

Support Strategies:

  • Read each event aloud clearly
  • Ask students to act out each event
  • For SEN learners: offer only two choices instead of three
  • Use sentence starters: "When I..., then..."

School Computer Activity:

  1. Help students log in using their credentials
  2. Navigate to the Galactic Code Academy program together
  3. Demonstrate the "Events" section
  4. Let students explore different buttons
  5. Discuss what they discovered

⚠️ Common Misconception

Students may think: The result is the event

Correction: Gently remind them "The event comes first, then something happens because of it"

Example: "Pressing the button is the event. The light turning on is what happens after."

πŸš€ Challenge & Extension

For Advanced Learners:

  • Ask them to create a chain of events
  • Introduce the idea of multiple events
  • Use "When ___ happens, then ___ happens" frames

Cross-Curricular Connections:

  • English: Practice "when" and "then" sentence structures
  • Science: Cause and effect relationships
  • PSHE: Actions have consequences

Optional Extension: Students design a simple event-based game rule

πŸ“Š Assessment & Reflection

Quick Assessment Questions:

  • "What is an event?"
  • "What event starts your morning routine?"
  • "What event starts a game you play?"
  • "Can you show me an event?" (physical demonstration)

Exit Ticket: "Today I learned that an event is..."

Differentiated Assessment:

  • Verbal: Students explain to a partner
  • Visual: Students draw an event
  • Kinesthetic: Students demonstrate an event
  • Written: Complete workbook reflection

Next Lesson Preview: "Tomorrow we'll learn what happens AFTER an event - these are called actions!"

Chapter 2: Teaching Actions

πŸ“‹ Lesson Overview

Learning Objective: Students understand that an action is something a program does after an event.

Key Vocabulary:

  • Action
  • Response
  • Output
  • Behavior

Materials Needed:

  • Theory Book Chapter 2
  • Workbook Chapter 2
  • Toy robot or programmable device
  • Action cards with pictures
  • School computers

πŸ’‘ Teaching the Concept

Step 1: Review events from previous lesson

Step 2: Read Chip's demonstration story

Step 3: Ask: "What did the robot do after Chip pressed the button?"

Step 4: Demonstrate with real robot/toy:

  • Press button (event) β†’ robot moves (action)
  • Clap hands (event) β†’ robot spins (action)
  • Say "hello" (event) β†’ robot lights up (action)

Step 5: Define: "An action is what the program does after an event"

🧠 SEN Support Strategies

  • ADHD: Use physical actions - let students move like robots
  • Autism: Clear sequence: event THEN action
  • Dyslexia: Action cards with pictures and words
  • Processing: Demonstrate each action slowly

🎯 Guided Practice Support

Workbook Activities:

  • Guide matching exercise with visual supports
  • Help students identify actions in sentences
  • Support creative writing with sentence frames

Technology Integration:

  • Use school coding platform to program simple actions
  • Let students experiment with different action combinations
  • Encourage testing and observation

πŸ“Š Assessment & Reflection

Assessment Questions:

  • "What is an action?"
  • "What's the difference between an event and an action?"
  • "Can you program three actions for our robot?"

Reflection Activity: Students design their own robot and list its actions

Chapter 13: Teaching the Final Mission

πŸ“‹ Lesson Overview

Learning Objective: Students combine all coding concepts to create a complete program.

Assessment Focus: Summative assessment of all learning objectives

Project Requirements:

  • At least one event
  • Multiple actions
  • A sequence
  • One condition
  • A loop
  • A variable
  • A function

πŸ’‘ Teaching Approach

Project-Based Learning:

  • Students choose their own project theme
  • Provide planning templates
  • Offer multiple ways to demonstrate learning
  • Encourage peer collaboration

Scaffolding Support:

  • Break project into smaller steps
  • Provide concept checklists
  • Offer example projects
  • Regular check-ins and feedback

🧠 SEN Support for Final Projects

  • ADHD: Break into daily mini-goals
  • Autism: Provide clear project templates
  • Dyslexia: Allow verbal presentations
  • Anxiety: Offer choice in presentation format

πŸ“Š Final Assessment

Assessment Criteria:

  • Correct use of coding concepts
  • Creativity and problem-solving
  • Explanation of their program
  • Reflection on learning journey

Celebration: Showcase student projects and celebrate achievements

Teaching Resources

Quick Reference Guide

Key Concepts Summary:

SEN Teaching Strategies:

Technology Tips:

Assessment Ideas:

Extension Activities:

🌟
Thank You, Educator!
You're Shaping the Future

Thank you for using the Galactic Code Academy to inspire young minds and nurture the next generation of coders, creators, and problem-solvers.

Your dedication to inclusive education makes a difference in every child's life.

You have successfully:

Keep inspiring, keep teaching, keep making a difference!

Professional Development Record
Teacher: _________________________
School: _________________________
Year Completed: ___________________
Students Inspired: _________________

Infinicorecipher FutureTech Education