π¨ VISUAL CANON v1.1 - CHARACTER SPECIFICATIONS
β οΈ CRITICAL: These specifications are LOCKED and must be followed for ALL illustrations in this guide.
Nova Character Specifications
- Skin Color: Pastel green (#5AC878) - consistent, no variations
- Hair Color: Purple (#7B4397) - tied back, practical style
- Age Appearance: 8-9 years old (Year 3 appropriate)
- Proportions: Child-friendly - larger head, shorter torso and limbs
- Facial Features: Large, friendly eyes; rounded jaw; curious expression
- Style: Realistic cartoon, educational, NOT anime or Pixar 3D
- Clothing: Soft-tech outfit, minimal armor, rounded silhouette
- Emotion: Curious, confident, warm, learning-focused
Chip Character Specifications
- Body Color: Warm yellow (#F4C542) - rounded capsule shape
- Eyes: Blue, circular glow, large and friendly
- Shape: Compact, rounded, non-threatening
- Head: Spherical, slightly oversized relative to body
- Limbs: Short, rounded joints, no sharp edges
- Style: Friendly robot, toy-like, educational
- Emotion: Supportive, helpful, never aggressive
Teaching Environment Specifications
- Classroom Setting: Modern, inclusive, technology-integrated
- Visual Aids: Clear, uncluttered, neurodiversity-friendly
- Character Interaction: Nova learning, Chip supporting
- Technology: Age-appropriate, educational interfaces
- Accessibility: ADHD, autism, dyslexia considerations
π GOVERNANCE: These character designs are protected under Infinicorecipher intellectual property. Any deviation from these specifications requires written approval from Katarzyna Kalina vel Kalinowska.
GALACTIC CODE ACADEMY
NOVA & CHIP
Teacher Guide
Year 3 β’ Coding Level 1 β’ Key Stage 2
Infinicorecipher FutureTech Education
Copyright Information
Β© 2026 Katarzyna Kalina vel Kalinowska
All rights reserved.
Published by Infinicorecipher FutureTech Education
Printed in the United Kingdom
First Edition
ISBN: ___________________
No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
Character Protection Notice:
Nova (green skin, purple hair) and Chip (yellow body, blue eyes) are protected characters under Infinicorecipher intellectual property rights.
Educational Use:
This teacher guide is designed for Key Stage 2 educators and provides comprehensive support for inclusive coding education, including strategies for ADHD, autism, and dyslexia accommodations.
Professional Development:
This guide supports teachers in delivering high-quality computing education aligned with the National Curriculum and promotes neurodiversity-friendly teaching practices.
GALACTIC CODE ACADEMY
NOVA & CHIP
Teacher Guide
Year 3 β’ Coding Level 1 β’ Key Stage 2
Published by
Infinicorecipher FutureTech Education
Dedication
To my daughters, Oliwia & Alicjaβ
Thank you for being my inspiration, my motivation,
and the spark behind every idea in the Galactic Code Academy.
Your real-life artwork, imagination, and curiosity
brought Nova & Chip to life in ways only you could.
With all my love,
Your forever loving Mom
Welcome to the Galactic Code Academy Teacher Guide
This comprehensive guide supports you in delivering inclusive, engaging coding education for Year 3 students.
What This Guide Provides:
- π― Detailed lesson plans for all 13 chapters
- π§ SEN support strategies (ADHD, autism, dyslexia)
- π» Technology integration guidance
- π Assessment and differentiation tools
- π Cross-curricular connections
- π₯ Student account management strategies
Teaching Philosophy:
Every child can learn to code. This guide helps you create an inclusive environment where all learners thrive, regardless of their learning differences or starting point.
Quick Start Checklist:
β Read the SEN principles (page 5)
β Set up student accounts
β Prepare visual aids
β Review chapter 1 lesson plan
β Test school computer systems
Table of Contents
Front Matter
Visual Canon Specifications 1
Copyright Page 2
Title Page 3
Dedication 4
Welcome to Teaching 5
Table of Contents 6
Chapter 1: Teaching Events 7
Lesson plans and SEN strategies
Chapter 2: Teaching Actions 12
Hands-on programming activities
Chapter 3: Teaching Sequences 17
Step-by-step instruction strategies
Chapter 4: Teaching Conditions 22
Decision-making in code
Chapter 5-13: Advanced Concepts 27-67
Combining concepts and final projects
Back Matter
Teaching Resources 72
Thank You, Educator 79
Chapter 1: Teaching Events
πΈ Teaching Visual: Use the Theory Book illustration of Nova approaching the glowing control panel. Point out how Nova's curiosity leads to discovery - this models the learning mindset we want to encourage.
π Lesson Overview
Learning Objective: Students understand that an event is something that happens and starts a program.
Key Vocabulary:
- Event
- Trigger
- Start
- Program
Materials Needed:
- Theory Book Chapter 1
- Workbook Chapter 1
- School computers/tablets
- Physical buttons/switches (optional)
- Visual event cards
Lesson Duration: 45-60 minutes
π§ SEN Support Strategies
- ADHD: Use physical movement - let students press real buttons
- Autism: Provide clear cause-and-effect examples
- Dyslexia: Use visual symbols alongside text
- Working Memory: Repeat key concepts frequently
- Processing: Allow extra thinking time
π‘ Teaching the Concept
Step 1: Read Nova's story together from the Theory Book
Step 2: Ask: "What did Nova do that made something happen?"
Step 3: Demonstrate with real examples:
- Press a light switch β light turns on
- Clap hands β echo responds
- Touch tablet screen β app opens
Step 4: Introduce the definition: "An event is something that happens and starts a program"
Step 5: Connect to coding: "Computers wait for events to know what to do"
π‘ Teacher Tip: Use gestures and physical actions to help students remember. When you say "event," make a pressing motion with your finger.
π― Guided Practice Support
Workbook Activity: Guide students through the matching exercise
Support Strategies:
- Read each event aloud clearly
- Ask students to act out each event
- For SEN learners: offer only two choices instead of three
- Use sentence starters: "When I..., then..."
School Computer Activity:
- Help students log in using their credentials
- Navigate to the Galactic Code Academy program together
- Demonstrate the "Events" section
- Let students explore different buttons
- Discuss what they discovered
β οΈ Common Misconception
Students may think: The result is the event
Correction: Gently remind them "The event comes first, then something happens because of it"
Example: "Pressing the button is the event. The light turning on is what happens after."
π Challenge & Extension
For Advanced Learners:
- Ask them to create a chain of events
- Introduce the idea of multiple events
- Use "When ___ happens, then ___ happens" frames
Cross-Curricular Connections:
- English: Practice "when" and "then" sentence structures
- Science: Cause and effect relationships
- PSHE: Actions have consequences
Optional Extension: Students design a simple event-based game rule
π Assessment & Reflection
Quick Assessment Questions:
- "What is an event?"
- "What event starts your morning routine?"
- "What event starts a game you play?"
- "Can you show me an event?" (physical demonstration)
Exit Ticket: "Today I learned that an event is..."
Differentiated Assessment:
- Verbal: Students explain to a partner
- Visual: Students draw an event
- Kinesthetic: Students demonstrate an event
- Written: Complete workbook reflection
Next Lesson Preview: "Tomorrow we'll learn what happens AFTER an event - these are called actions!"
Chapter 2: Teaching Actions
π Lesson Overview
Learning Objective: Students understand that an action is something a program does after an event.
Key Vocabulary:
- Action
- Response
- Output
- Behavior
Materials Needed:
- Theory Book Chapter 2
- Workbook Chapter 2
- Toy robot or programmable device
- Action cards with pictures
- School computers
π‘ Teaching the Concept
Step 1: Review events from previous lesson
Step 2: Read Chip's demonstration story
Step 3: Ask: "What did the robot do after Chip pressed the button?"
Step 4: Demonstrate with real robot/toy:
- Press button (event) β robot moves (action)
- Clap hands (event) β robot spins (action)
- Say "hello" (event) β robot lights up (action)
Step 5: Define: "An action is what the program does after an event"
π§ SEN Support Strategies
- ADHD: Use physical actions - let students move like robots
- Autism: Clear sequence: event THEN action
- Dyslexia: Action cards with pictures and words
- Processing: Demonstrate each action slowly
π― Guided Practice Support
Workbook Activities:
- Guide matching exercise with visual supports
- Help students identify actions in sentences
- Support creative writing with sentence frames
Technology Integration:
- Use school coding platform to program simple actions
- Let students experiment with different action combinations
- Encourage testing and observation
π Assessment & Reflection
Assessment Questions:
- "What is an action?"
- "What's the difference between an event and an action?"
- "Can you program three actions for our robot?"
Reflection Activity: Students design their own robot and list its actions
Chapter 13: Teaching the Final Mission
π Lesson Overview
Learning Objective: Students combine all coding concepts to create a complete program.
Assessment Focus: Summative assessment of all learning objectives
Project Requirements:
- At least one event
- Multiple actions
- A sequence
- One condition
- A loop
- A variable
- A function
π‘ Teaching Approach
Project-Based Learning:
- Students choose their own project theme
- Provide planning templates
- Offer multiple ways to demonstrate learning
- Encourage peer collaboration
Scaffolding Support:
- Break project into smaller steps
- Provide concept checklists
- Offer example projects
- Regular check-ins and feedback
π§ SEN Support for Final Projects
- ADHD: Break into daily mini-goals
- Autism: Provide clear project templates
- Dyslexia: Allow verbal presentations
- Anxiety: Offer choice in presentation format
π Final Assessment
Assessment Criteria:
- Correct use of coding concepts
- Creativity and problem-solving
- Explanation of their program
- Reflection on learning journey
Celebration: Showcase student projects and celebrate achievements
π
Thank You, Educator!
You're Shaping the Future
Thank you for using the Galactic Code Academy to inspire young minds and nurture the next generation of coders, creators, and problem-solvers.
Your dedication to inclusive education makes a difference in every child's life.
You have successfully:
- Delivered comprehensive coding education
- Supported neurodiversity in learning
- Integrated technology meaningfully
- Fostered creativity and problem-solving
- Prepared students for their coding journey
Keep inspiring, keep teaching, keep making a difference!
Professional Development Record
Teacher: _________________________
School: _________________________
Year Completed: ___________________
Students Inspired: _________________
Infinicorecipher FutureTech Education